Synchron Carrier
LV2 Earth Machine / Effect
0/1000
You can only use the effect of “Synchron Carrier” once per turn. You can Normal Summon 1 “Synchron” monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another “Synchron” monster you control is sent to the Graveyard as Synchro Material for a Warrior-Type or Machine-Type Synchro Monster: You can Special Summon 1 “Synchron Token” (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0).
0/1000
You can only use the effect of “Synchron Carrier” once per turn. You can Normal Summon 1 “Synchron” monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another “Synchron” monster you control is sent to the Graveyard as Synchro Material for a Warrior-Type or Machine-Type Synchro Monster: You can Special Summon 1 “Synchron Token” (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0).
(Quick Analysis: O ganha-pão do Juck Synchron realmente veio. SC ajuda em todas as Synchros do Deck mais primeiro temos que proteger ele. Outra coisa legal é que se o deck só tiver Junks nós poderemos usar a Double Summon para invocar 3 monstros!)
Limit Over Drive -
Scrap Fist - Spell Quick-Play
Target 1 “Junk Warrior” you control; during this turn, if that monster attacks or is attacked by your opponent’s monster, apply all of the following effects.
-Your opponent cannot activate cards or effects until the end of the Damage Step.
-If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-Double all Battle Damage you opponent would receive.
-It cannot be destroyed by battle.
-Destroy that opponent’s monster at the end of the Damage Step.
Limit Over Drive - Spell Quick-Play
You can only activate 1 “Limit Over Drive” per turn. (1) Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning condition.
Rush Warrior
LV2 Wind Warrior / Effect
300/1200
You can only use each effect of “Rush Warrior” once per turn. During the damage calculations, if a “Warrior” Synchro Monster you control attacks or is attacked by a monster: You can send this card from your hand to the Graveyard; the ATK of that monster you control becomes double its current ATK during the damage step. You can banish this card from your Graveyard, then target 1 “Synchron” monster in your Graveyard; add it to your hand.
You can only use each effect of “Rush Warrior” once per turn. During the damage calculations, if a “Warrior” Synchro Monster you control attacks or is attacked by a monster: You can send this card from your hand to the Graveyard; the ATK of that monster you control becomes double its current ATK during the damage step. You can banish this card from your Graveyard, then target 1 “Synchron” monster in your Graveyard; add it to your hand.
(Quick Analysis: ai já é sacanagem, outro monstro perfeito para o Junk Synchron! Rush Warrior serve para proteger nossos monstros e quando for destruído é só usar o JS que ta tudo concertado para uma Synchro ou seja, além dele proteger um pouco nossos monstros depois de sua morte ele te salva para invocar o Junk Warrior!)
Terminei entre vós em notícias.
"Let's meet soon or neever, only the future knows" Cya!
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