terça-feira, 16 de setembro de 2014

Novo Archetype - Infernoid!

Olá a todos,como vão?Sairão novas cartas e informações da V-Jump e como sempre eu vou ficar separando as notícias em posts aqui no-no site.Esse post é dedicado ao novo Archetype chamado Infernoid!(to ancioso pra fazer um ANGB dele algum dia)
P.S:Hoje ainda vou tentar fazer meu angb normal mais não vão com muita esperança que eu to gripado então já ta um esforço postar isso aqui

Infernoid Beelzebul
Level 2. FIRE. Fiend-Type.Effect/Monster
ATK 0/DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 6 or less, and cannot be Special Summoned by other ways.Once per turn: You can target 1 face-up card your opponent controls; return it to the hand.Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.














Infernoid Lucifugus
Level 3 FIRE Fiend-Type Effect/Monster
ATK 1600/DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways.Once per turn: You can target 1 face-up monster; destroy it.Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.















 Infernoid Nehemoth
Level 10 FIRE Fiend-Type Effect/Monster
ATK 3000/DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways.When this card is Special Summoned: You can destroy all other monsters on the field.Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn).














Overflowing Purgatory
Spell Field
During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field.If you would Special Summon an “Infernoid” monster by its own effect, you can banish “Infernoid” monsters from your field as well. All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level.
















Awakened Purgatoy
Trap Continuous
During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Deck to the Graveyard.If you control a non-“Infernoid” monster, send this card to the Graveyard.



















É só pessoal,Espero que tenham gostado e se quiserem comentem!















See Ya

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